Showing posts with label creative thinking. Show all posts
Showing posts with label creative thinking. Show all posts

Tuesday, March 13, 2012

Interpretations, Ideas, and Inspiration

Today's post is guest hosted by Talia Hurwich - a middle school teacher who has wonderfully insightful and creative ideas.  We hope you enjoy it.

Interpretations, Ideas, and Inspiration

When we observe the world around us, we don't simply observe, we interpret it in our own way. 
  • Historians interpret events with the hope of gaining greater insight into a culture's past, present and future.  
  • Writers are constantly interpreting and reinterpreting stories and histories. Shakespeare did this with many of his plays (whose plots were largely taken from other sources). 
  • We constantly interpret social situations (particularly awkward ones!) to decide what our best response or course of action should be (or should have been).  
  • We interpret speeches, movies, books, songs, and poetry.  
  • We interpret a person's facial expressions, their posture, their hair and clothing.  
  • We interpret what others say and don't say - all to gain insights into relationships, events, and the world around us.
  • We can call it "spin" or "bias" when we talk about news stories or opinions that do not necessarily represent all 'parties' or 'sides' - but these too are reflections or interpretations.
Children similarly are always interpreting the world around them.  In fact, the act of interpretation is the first step to learning. 

This is especially true for language acquisition.  Babies will interpret and imitate the sounds they hear until they begin producing those sounds in closer and closer approximations of recognizable speech. They use these approximations to express needs.  As these approximations become more intelligible, they are reinforced.

When faced with a question about the world, children often try to come up with their own answers - which are often quite creative, and quite entertaining.  Art Linkletter and later Bill Cosby had television shows "Kids Say the Darndest Things" based on kids' interpretations of the world around them.  James Thurber wrote a wonderful children's book  Many Moons which illustrates this (and I highly recommend it).

Here is a clip form The Lion King  which also clearly imitates and interprets kids' views of the world as Pumba, Simba, and Timon contemplate what the stars are made of:

Interpretations are made by incorporating various existing ideas in 'original' ways and combinations, or by taking new information or questions and attempting to explain or answer them by 'brainstorming' and combining various existing ideas that may not have originally been associated one with the other.

Interpretations:
  •  Feed creativity.  Many works of art including Shakespeare's Julius Caesar, Romeo and Juliet (to name two), Michelangelo's Moses and the Sistine Chapel, Rick Riordan's Percy Jackson series, and A Muppet Christmas Carol are all interpretations of others works.  And while inspirational on their own, they lead us to think of and create other stories and versions. 
  • Inspire. Exposing kids (or oneself) to interpretive works inspire us to read more about them, or inspire us to create our own versions or similar versions, to think of multiple perspectives, and allow us to look at the world somewhat differently.  
  • Entertain.
  • Teach us to think.  First, they show us how 'tweaking' or rearranging stories, facts, or ideas can inspire, entertain, and help us generate rules and greater knowledge about the world around us.  Often, when these interpretations or 'rules' proof false this creates what Jean Piaget termed 'cognitive dissonance' which forces us to rethink and reinterpret that question or issue to form a more lasting schema, rule, or response (which is hopefully closer to the 'truth').
How to help inspire our kids to interpret:
  • Shows like Sesame Street are FULL of interpretations of classic works.  Super Grover is pretending to be a super hero; many of the songs are interpretations or 'takes' on existing classic songs. After watching these 'interpretations' show your kids the 'originals'. Ask young kids what was 'different' and what was "the same.'
  • Do the same with books. Compare The Wizard of Oz and Wicked;  nursery rhymes and modern interpretations for younger kids (Jon Scieszka has some wonderful versions of "The True Story of the Three Little Pigs" and "The Frog Prince Continued"). Make up your own versions. Talk about what you like and don't like; what is same and different. With older kids talk about what worked and what didn't.
  • Ask kids to take stories further; ask them how they might tell that same story today, in 100 years, or how they might have told it a few centuries ago. 
  • After reading a book or story ask your child, "if you could retell this story any way you choose, would you make it a video, a book, a comic, a song, or something else? Why?"
  • Greek myths and fairy tales are great sources of 'interpretation' told across a variety of mediums.  If your child liked the Disney movie Hercules, show your child the episode Hercules and Cerberus from the television show The Storyteller:  Greek Myths; have them read the graphic novel Zeus, Hera, or Athena (all beautifully done graphic novels by First Second Books). Here too ask questions of comparison and inference.
  • Create challenges for them!  Ask your child to summarize a story in under two minutes. There's a series of videos called "The 90-second Newbery" where kids and adults make videos summarizing plots of Newbery Award winning books in 90 seconds.  You may want to try this too.
The point is to have fun with interpretations.  They are entertaining, they make us think, and manipulate ideas and perspectives. 

In closing, here are two more (related) clips illustrating how interpretations can be entertaining, humorous, educational, and inspirational.  They are from The Complete Works of Shakespeare, Abridged.  (It is a must see show for fans of all ages). 

In this clip, Shakespeare's histories are reinterpreted in a football game.



Here we have "The Othello Rap"


Thanks for your visit -  please, leave your own interpretations and ideas in the comments - and have a great week.

Tuesday, November 8, 2011

QUIET Time: The Power of Daydreaming

From: radio.studio92.com
Quiet time has many connotations for me, but mostly, it is a time to NOT pay attention to the things around me.  It is a time to spend thinking, watching, or doing, whatever it is I need to do FOR ME at that particular point in time.

Quiet time is a good thing, and it is something that I think is more and more difficult to find in our hectic multimedia and often over-stimulated lives.  In today's world, with instant messaging, texting, tweeting, and emailing, all of which can be done at home, work, or anywhere our 'smart' phones get reception, there is no down or quiet time.

Last week (http://departingthetext.blogspot.com/2011/11/paying-attention.html), I blogged about the importance of paying attention and focusing on tasks at hand. I briefly discussed an article by neuroscientist / columnist Jonah Lehrer relating attention to executive functioning skills and then listed activities you could do to help boost attention span, energy, focusing and executive function skills.

Jonah Lehrer, while discussing the importance of attention, focus, and executive functioning, presents an alternate argument in another essay "Against Attention" (which can be found in The Wall Street Journal February 21, 2011 or at http://www.wired.com/wiredscience/2011/02/against-attention/). Here he argues for the need to NOT PAY ATTENTION, to 'boot down' to a "quiet" time and place, letting the mind rest and wander.

In Against Attention, Lehrer notes that:
From: hypnotherapyfife.co.uk
We live in a time that worships attention... In fact, the ability to pay attention is considered such an essential life skill that the lack of it has become a widespread medical problem. Nearly 10% of American children are now diagnosed with attention-deficit hyperactivity disorder (ADHD).
In recent years, however, scientists have begun to outline the surprising benefits of not paying attention. Sometimes, too much focus can backfire...
Lehrer then relates research indicating that:
  • There is a surprising link between daydreaming and creativity—people who daydream more are also better at generating new ideas. 
  • Employees are more productive when they’re allowed to engage in “internet leisure browsing”.
Lehrer notes that lapses in attention turn out to be a crucial creative skill. He writes that:
When we’re faced with a difficult problem, the most obvious solution—that first idea we focus on—is probably wrong. At such moments, it often helps to consider far-fetched possibilities, to approach the task from an unconventional perspective. And this is why distraction is helpful: People unable to focus are more likely to consider information that might seem irrelevant but will later inspire the breakthrough. When we don’t know where to look, we need to look everywhere.
However, before we all go running for our "quiet" daydreaming time, and start shorting stock in Red Bull and Starbucks, Lehrer also notes that:
This doesn’t mean, of course, that attention isn’t an important mental skill, or that attention-deficit disorders aren’t a serious problem. There’s clearly nothing advantageous about struggling in the classroom, or not being able to follow instructions. (It’s also worth pointing out that these studies all involve college students, which doesn’t tell us anything about those kids with ADHD who fail to graduate from high school. Distraction might be a cognitive luxury that not everyone can afford.)
His point: 
"Sometimes, the most productive thing we can do when trying to solve large problems is to meditate, take a long shower, or a long walk ... The takeaway is that we need to broaden our definition of “productive” thinking."


The key as I see it is finding a balance (as with most things).  We need to be able to focus on work and in school, but breaks are equally essential, and no-doze, caffeine boosts, and Red Bull may not be the best solutions.  The solution, instead, may be an occasional mind trip, walks, yoga, and recess in school balanced and sandwiched between more focused work sessions.

Finding balances:
  • When making schedules. leave some quiet, meditative, "relax"  time so that there is less hectic rushing and so that there is some time to use just for yourself - to think, daydream, read or walk in a park or woods. 
  • As a parent, this means encouraging focusing time for homework, with short breaks in between.  It may mean spending half an hour or 45 minutes doing math homework, taking a 20 minute break, and then returning to do more homework.  Schedule dinner as a break and outside/play time as well.
  • When developing family or school projects, talk about your goals and options with others. Make notes but put those notes down, go for a walk, and come back to the project.  See if other ideas have surfaced and pursue those as well.
  • Discuss current events or family decisions together at the table, in the car, or when together.  Brainstorm solutions and options.  Allow for whacky suggestions that you pursue further - whether in jest or not.  
  • Model open-mindedness and the value of off-beat ideas, places, and people.
Living in NYC, going for walks is actually more stimulating than relaxing as you navigate texters, dog walkers, joggers, and families walking in your path. For me, quiet time is sitting in the bath or shower.  I really do get most of my more creative ideas, or solve some of my 'issues' there.  I can't think of a day without that time.

Do you easily find quiet time or is it getting more difficult in our mulit-media always-available world to 'boot down'? How do you find and make quiet time? What is it that you like doing in this quiet time and place? Please share your ideas and strategies in the comments.

    Tuesday, May 24, 2011

    Science Fiction: Skills, Chills, and Thrills it Offers our Kids

    I discovered science fiction in my teens, but it was as a parent and teacher that I realized how rich this genre is in creative opportunities. Science fiction reflects scientific thinking of the time period in which it is/was written, and has proven a rich springboard for future research.

    Skills and Thrills it Offers Our Kids: Science fiction weaves story lines with real or imagined innovations in science and/or technology, often commenting and exploring the consequences of such innovations.  It is an exercise in alternative possibilities.  And, as my last post was on reasoning, this seems like a logical follow up.  Science fiction presents options, possibilities, and alternatives - encouraging its audience to brainstorm, imagine, and analyze technologies while offering scintillating scenarios and satisfying reads.

    Ender's Game, Asimov's Foundation trilogy, Flatlands and Dune were the classics that hooked me.  What were/are yours? Here are some examples of how you and your child can 'depart' science fiction texts while sharpening reasoning and abstract thinking:

    Squish #1Squish: Super Amoeba (by Jennifer & Matt Holm [authors of Babymouse].  Random House, 2011- grades 2-5). Squish is a graphic novel about amoebas Squish and Pod and their friend Peggy a paramecium- as they navigate school,  Principal Planaria, deal with bullies and dream of superheroes and "doing what's right." The book presents wonderful twists and lessons on single-celled organisms with humor and sensitivity.
    Text-departing discussions: How do the characters move and propel themselves on different types of surfaces? What happens if the floors are polished, wet, or dirty? What kind of sports might Squish, Pod, and Peggy play? What might life in school be like if other single celled organisms were there?  How do single-celled organisms actually fight other single-celled organisms in our bodies or on our desk tops? Talk about social issues in school.


    2095 (Time Warp Trio)2095 - Time Warp Trio (book #5) (by Jon Scieszka - grades 2-5) is about three boys who while on a school field trip to the American Museum of Natural History, contemplate life in New York City in 2095. With the help of Uncle Edward's magic book, they find out, meeting new and old relatives and strange ironies and alternatives.
    Text-departing science related discussions: Explore where science technology and space / time travel.  Talk about what life in New York City or in your neighborhood might be like in 100 or 1000 years? What might change and what, if anything, would remain the same? Discuss the paradoxes of time travel.  How might seeing the future effect the boys' life when they return?  Might they change history and the time line story as a result of knowing the future? Below are some interesting time travel links you can watch and discuss with your kids.

    Mrs frisby and the rats of nimh.jpgMrs. Frisby and the Rats of NIMH  (by Robert C. O'Brien - grades 3-8) relates how Mrs. Frisby seeks the aid of a group of former laboratory rates in rescuing her home from destruction by a farmer's plow.  It also relates the rats' escape story and how these rats can read, write, and operate the technology and machines they've developed. 
    Text-departing science related discussions: What are the ethical issues (pros and cons) of animal rights and medical research? How do animals communicate and might they have their own languages? How do animals of different species cooperate with each other for survival? Research rat facts. You may also want to check out these sites for lesson plans and games:http://www.mrsdell.org/nimh/; http://library.thinkquest.org/J002079F/; http://www.kyrene.org/schools/brisas/sunda/mrs_frisby/home.htm

    WrinkleInTimePBA1.jpg
    A Wrinkle in Time (by Madeleine L'Engle - grades 4-8) is about teenager Meg Murry, who is transported through a "tesseract" (a fifth-dimensional wrinkle in time) with her younger brother Charles Wallace and friend Calvin O'Keefe to rescue her father (a gifted scientist) from evil forces holding him captive on another planet.  These three kids learn from Mrs. Whatsit (a celestial being who can read Meg's thoughts), Mrs. Who and Mrs. Which that the universe is threatened by "The Dark Thing" which has taken the form of a giant cloud and engulfed the stars around it.  Several planets have already succumbed to its evil force. The three Mrs. W.'s transport the three kids through time and space, and their search for Mr. Murry begins.
    Text-departing science related discussions: Discuss time /space travel and the paradoxes it presents (see the links below). Einstein postulated (and it has now been proven) that when objects fly in space - time passes much slower.  Given this, what would happen in real life to Meg, Charles Wallace and Calvin's relationships with the friends they left behind (who would be much older upon their return)?  What about their relationship with Mr. Murry - would he be older/younger than the kids? Here is a link with lesson plans: http://drb.lifestreamcenter.net/Lessons/Wrinkle/index.htm

    Flatland cover.jpgFlatland (by Edwin A. Abbott, 1884 grades 6+) In Flatland, women are simple line segements, men are regular polygons and the narrator is a square.  The square has a dream about a visit to a one-dimensional world (Lineland) inhabited by "lustrous points" and attempts to convince these points that a second dimension exists. Then one day a three-dimensional sphere passes through Flatland and shakes the narrator's world as it tries to convince him of a three-dimensional world.  The square is convinced only after he is transported to Spaceland and together he and the sphere contemplate life in a fourth dimension (and more). This book has sparked tremendous thought and scientific research since it's publication in 1884.  And, while it's fun for for middle schoolers, I recommend revisiting it in high school as well to further appreciate the mathematical, scientific and philosophical issues it offers. The first read will spark their interest and imagination.  The later read can be used when studying higher levels of math and physics.
    Text-departing science related discussions: Discuss what life might look like in two dimensions.  Try to imagine what the fourth or fifth dimensions might look and feel like.  Discuss what different threats or dangers exist in worlds of other dimensions.  What might a vacation be like in a two or four dimensional world?  What might you study in school in a two or four dimensional world?

    Tribes:  The Dog Years (by Michael Geszel & Peter Spinetta, ary by Inaki Miranda  - grades 11+ for some violence and the fact that one tribe of kids are cannibals) This is a brilliantly illustrated graphic novel about life on earth after a medical lab's research goes terribly wrong.  The story opens in the year 2038 to a world recoiling from a nano-tech virus that reduced himan life span to 21 years. In 2038, civilization is organized in tribes.  This is a story of life in 2038 and the promise of a cure.  I think it is an excellent companion to Mary Shelley's Frankenstein as it makes a powerful statement about the responsibilities of medical research.  Please see my blog "My Jaunt at C2E2 2001..Departing the Text:  Teaching Inference with Graphic Novels" for details http://departingthetext.blogspot.com/2011/03/my-jaunt-at-c2e2-2011departing-text.html
    Text-departing science related discussions: Discuss how science can not only save lives, it can also break them.  Discuss the roles of regulation, research design and the responsibilities of researchers in protecting the population.  Discuss nano-technology today - what it offers and what it promises.


    The Science behind and beyond science fiction: 




    A Note on Einstien and Time/Space Travel:  Time is not a constant but is changeable.  He suggested that objects objects accelerated at higher speeds would shrink and grow heavier and time would pass slower for these space traveling objects than for those left behind.  As a result, those traveling in space with age much slower than his or her friends and family. This has been proven as fact and is no longer fiction. You might want to discuss these paradoxes with your child when reading time-travel books.

    Other highly recommeded classics:
    The Giver (by Lois Lowry - grades 5-9) When twelve year old Jonas comes of age, he and his friend recieve 'assignments' for their future.  Jonas is the only one selected to be the receiver of memories shared by "The Giver."   Jonas then discovers the terrible truth about their society.

    Ender's Game (by Orson Scott Card - grades 5+)- Ender, a boy who is an expert at simulated war games is recruited by the government for a special space/defense school.  He and others are being trained as soldiers by engaging in war and computer games. But, are they just games?

    His Dark Materials Trilogy (by Phillip Pullman- grades 6+)- blends of fastasy, religion and science fiction as Lyra must travel between parallel universes to save her friends and father.

    The Foundation Trilogy (Isaac Asimov - grades 9+)