Showing posts with label social skills. Show all posts
Showing posts with label social skills. Show all posts

Tuesday, August 2, 2011

San Diego Comic-Con 2011


I just got back from my first San Diego Comic Con and all I can say is WOW!!!

Wow - to the 140,000 + people there daily... to all the exhibits and panels...to all the freebies and cool promotions...and to the absolutely glorious weather!

Comic-Con 2011 - What's NewI still wonder...How did I get to do something so cool? About ten months ago I was sitting in  my kitchen with my kids talking about blogging and literacy. Two of my three kids were preparing to go to the New York City Comic Con and I commented that as a literacy advocate and educator, I probably should give comics a second look - that maybe I should consider them a legitimate source of literacy and entertainment.

My kids' reactions:  "DUH!!!!!!: (Articulate, huh)

My son gave me Joe Kelly's I Kill Giants (for grades 5+ see previous posts for details) and I was blown away!!!!  I was amazed at the depth of the story, Kelly's creative use of metaphor, and the use of art to involve the reader.  My daughter hooked me into The Unwritten (a young adult book that weaves classic literature into a complicated mystery as the main characters fight to save the free-thinking world) and I attended the New York City Comic Con with them this past October.  In 2012 my book, "Teaching Content Area Graphic Novels" will be published by Maupin House Publishers.

So now, I have just returned home after sitting on a panel at the San Diego Comic Con 2011 where I had an awesome time talking to teachers and librarians on how to integrate comics and graphic novels into school libraries and curriculum. I am pumped to finish my book and am ready to start promoting my second book (more on that later).

The Bottom Line in a Nut Shell: Graphic novels are powerful educational tools promoting verbal literacy, visual literacy, social literacy and critical thinking.
  • Their promoting literacy is obvious - they provide engaging entertainment as readers decode visual and verbal text. 
  • Graphic novels promote social awareness as readers have to "read" facial expressions and body language as well as the text to 'get' the story.  This heightens their awareness of social cues.
  • Finally, comics and graphic novels promote critical thinking as the readers have to construct motives, emotions, and events that occur between panels.  Furthermore, many graphic novels, like Kelly's I Kill Giants are rife with metaphor which further stimulates critical (and creative) thinking. 
So in Comic Con vain, I thought I would share three AWESOME graphic novels I got from the Comic Con:

Rust: Visitor in the Field (Archaia 2011) by Royden Lepp is set in the prairie lands of a unknown time and place, in a world that has survived a devastating war where robots were eventually built to fight instead of men.  Roman Taylor, the oldest son of the Taylor family is set with the responsibility of running a struggling farm in his father's absence. Jet Jones, being chased by a giant decommissioned war robot lands on the Taylor farm and Roman thinks Jet Jones and the decommissioned robot might be the answers to his struggle.  This is a beautifully illustrated story (in colors reflecting the Dust Bowl era of the 1930's) told through dialogue, flashbacks and letters to Roman's dad. This book can be used in social studies classrooms to discuss issues faced by farmers in the Dust Bowl era; the mechanics of war and fighting machines;  and the art of letter writing.  It is suitable for grades 4+. 20th Century Fox has picked up this novel and hired Aline Brosh McKenna (whose scripts include The Devil Wears Prada, 27 Dresses and  I Don't Know How She Does It) to adapt it for the screen.  Fox-based Simon Kinberg and Archaia's Stephen Christy and PJ Bickett will be the executive producers.



The Saga of Rex (Image Comics 2011) is illustrated and written by Michel Gagne - a veteran animator (who has worked for Warner Bros. and Disney/Pixar).  This is a beautifully illustrated adventure, science fiction, love story about a gentle-souled fox named Rex who is plucked from his world and transported to the planet of Edernia  where he meets all sorts of creatures, including his soul mate. This book contains some brief narration, but the story itself is told almost exclusively through illustration.  The text provided is well written and has advanced vocabulary.  While the illustrations are magnificent, cute and inviting (the young fox makes you think it may be for young kids), it takes some sophistication to construct the story and there is one scene that might be scary for young children.  I therefore recommend this book for older kids (middle school and older).  Finally, because there is so little text, reading this book presents a wonderful cognitive exercise as the reader constructs the story panel by panel, illustration by illustration.  For more information and a "look" into each chapter of the book, please go to: http://www.gagneint.com/Final%20site/books/Rex_saga/Rex_saga_main.htm.  [Note to teachers: As an educational exercise you may want to begin reading this aloud and have kids 'write' their own dialogue.]


 Zita the Spacegirl (First Second 2011) by Ben Hatke is a beautifully illustrated book about Zita who must rescue her friend Joseph who was reluctantly sucked into another world after warning Zita of the dangers of touching a 'meteor' that fell to earth.  Zita faces monsters, robots and magicians in her quest to save and return Joseph to their world.  This is appropriate for grades 3 +.  It is also a wonderful book to read aloud together.  There is so much to talk about! For a cool trailer you and your kids will enjoy go to: http://zitaspacegirl.com/  or view this trailer on youtube:






It blows my mind how far comic books have come and it boggles the mind to think of where books - graphic or prose will be in another ten years....but that's a different blog post!

I hope you enjoyed these clips and would love to hear from you.  In the meantime..

Here are some other posts to visit to read more about graphic novels:
http://departingthetext.blogspot.com/2011/06/visualverbal-literacy-part-2-reluctant.html
http://departingthetext.blogspot.com/2011/06/visual-vs-visual-literacy-no-contest.html http://departingthetext.blogspot.com/2011/05/science-fiction-skills-chills-and.html http://departingthetext.blogspot.com/2011/03/learning-with-laughter.html http://departingthetext.blogspot.com/2011/03/kicking-back-bitwhats-all-this-about.html http://departingthetext.blogspot.com/2011/01/great-reads-for-avid-4th-and-5th-grade.html http://departingthetext.blogspot.com/2010/10/graphic-novels-at-home-and-in-school.html 

I would love to know what YOUR FAVORITE comics and graphic novels are!!!  Please leave them in the comments.

Thursday, April 7, 2011

Facial Literacy Or...Securing Social Skills - Part 1

Facial Literacy - n. The ability to read faces.  

In my training as a school psychologist and lead facilitator for Mel Levine's Schools Attuned program one issue that kept coming up was the difficulty we professionals have with teaching or providing remedial intervention for kids with weak social skills.  In my opinion, there are many reasons for this difficulty, but one of them is that kids with weak social skills are befuddled with, and have a lot of trouble interpreting facial and non-verbal cues.

This is a vital skill when interacting with others because the face provides information that words often do not, or that may for various reasons conflict with verbal information.  Reading these emotions are so important for social (and sometimes for physical) survival.

Reading faces: When reading faces there are a number of factors that need to be integrated:
  • Eye Contact:  When speaking with people it is important to look at them in the face (but not to stare).  We equate having eye contact with a sense of interest and honesty, and when people cannot look us in the eye, we are more wary and apprehensive. 
  • Eyes also express emotion, excitement, exhaustion.  
  • Eye brows communicate emotion and excitement as well.  A raised brow appears questioning or possible excitement.  A furrowed brow expresses anger; a relaxed brow contentment.
  • Our mouths, even when not talking are expressive as well.  We frown,  smile, smirk, pout, grimace, gag, and gasp. Each nuanced move expresses an emotion or reaction.

Other non-verbal cues essential for reading others: Listening (not just hearing, but listening) and processing what is being said, reading faces, reading posture, understanding and being able to adhere to a 'social distance' when interacting, and acknowledging (if not agreeing) with others' responses, feelings and perceptions are all integral to social success. In time, I hope to cover all these factors, but let's start with Facial Literacy now, and build from there.

So what can you do to help your kids' "Facial Literacy"?
  • Make faces.  Play games.  Have one person/team make a face and have the others guess the emotion they are trying to relay.  IF you don't guess correctly talk (and listen) about what was 'misread'. 
  • Talk about what the consequences are in social interactions when you make different faces.
  • Picture books and graphic novels are great books to read faces with - together.  Look at the facial cues the artist is giving.  One of my favorite examples is in Laika by Nick Abadzis (First Second Books).  As this story takes place in Soviet Russia in the 1950's and is about the space race, the main characters cannot frequently say what they are actually feeling and it is through the facial expressions and body language found in the illustrations that the reader "reads" their true intent.
  • When out at restaurants, on walks, waiting on lines in the supermarket, look at faces and make up stories about what these people may be thinking or feeling.  It helps boost creativity as well as verbal and non verbal expression and social cognition.  Just do it tactfully and politely so as not to offend someone you do not want to offend.
  • Draw faces with different expressions on cards.  Make a separate card with the name of the corresponding emotion.  Play memory or matching games with the cards.