Showing posts with label critical thinking. Show all posts
Showing posts with label critical thinking. Show all posts

Sunday, June 10, 2012

Visual Literacy Part 3:Fun and Games Boosting Critical Thinking and Attention - and Great Summer Activities

I was recently at Macmillain Publisher's children's Fall 2012 preview event and their books are AWESOME!!!! (A sneak peak will follow in a future post.)  What struck me, however, was the buzz all the editors used... Visual Literacy.
From: geekologie.com
Visual literacy is the ability to interpret, negotiate, and make meaning from information presented in the form of an image. Visual literacy is based on the idea that pictures can be “read” and that meaning can be communicated through a process of reading. (From:wikipedia.org)
We need visual literacy to:
- read maps;
- read charts and graphs;
- decipher icons on computer, cellphones, tablets;
- encourage reluctant readers to read;
- read music;
- comprehend nuances in bold, italic, and varied fonts in words they see every day;
- decipher letters when learning to read - visual letter recognition relies on visual literacy;
- read faces/body language when interacting with others (or watching movies, videos, TV).
    This is the third in a series of posts on visual literacy.  Each post can be read independently or in conjunction with the other. Here's a quick synopsis:
    In this post - Part 3, I focus on  visual literacy as an aid to critical thinking (understanding and recognizing relationships, developing creativity, and reasoning)  and attention.

    I. HOW VISUALLY LITERATE ARE YOU?
    •  Look at the picture below. [It was taken from Tribes: The Dog Years written by Michael Geszel and Peter Spinetta, illustrated by Inaki Miranda with colors by Eva de la Cruz, produced by Soulcraft Comics (the book is on sale online and is geared for young adults and over - an AWESOME read). NOTE: This is the first book about the world which is organized into tribes, each of which is led by its elders - all below the age of 21.]
    • Answer the following questions:
      • PART I
      1. Where does this take place?
      2. When does this take place?
      3. How does this tribe survive and care for its members?  What is it's main form of sustenance?
      4. How might you describe this tribe's culture?
      5. Would you want to live in this tribe?  Why / why not?
      • PART 2: And, a few more questions:
    1. Did you notice the rubber ducky?  What purpose might it play in this tribe's culture?
    2. Did you notice the "One Way" sign?  What purpose might it play?
    3. Does my pointing it out the rubber ducky and one-way sign change or influence any of your other responses?
    4. How would you answer Eisner's six questions (which are discussed below):
      1. How does the image affect the viewer?
      2. How is the image composed?
      3. How do the symbols that appear in the image affect the meaning?
      4. How does the subject matter affect the viewer's responses?
      5. How do the materials used affect the meaning of the image (photo, drawing, computer generated images, animation...)?
      6. How does the cultural context affect the production and understanding of the image?
    Note:  I will post the answers on Thursday, June 14th.  If you want, feel free to leave your answers in the comments section.

    II. SOME EXPLANATION:

    Visual literacy aids critical thinking because when reading a face or a picture, one must construct their understanding.  There are no words to tell 'readers' what to think, there is an image relaying 'bits' and hints of information - as evidenced above.  It is this CONSTRUCTION that we use when reasoning, comparing, contrasting and creating.

    Visual literacy aids boosts attention and attention skills because by definition, one must stop, look, attend to the art, and then proceed to make sense out of all its components.

    Elliot W. Eisner, professor emeritus Art and Education at the Stanford University School of Education and known for his work in arts education, curriculum studies, and educational evaluation noted:
    "Our language development does not define the limits of our cognition."  Conversely, "our cognition is not defined by the limits of our language development."
     He then offers a series of questions to facilitate students' cognitive development using images:
    1. How does the image affect the viewer?
    2. How is the image composed?
    3. How do the symbols that appear in the image affect the meaning?
    4. How does the subject matter affect the viewer's responses?
    5. How do the materials used affect the meaning of the image (photo, drawing, computer generated images, animation...)?
    6. How does the cultural context affect the production and understanding of the image?
    Each of these questions should be incorporated into discussions in your classrooms and homes to better understand the full message images relay in books, advertisements, etc.

    My point here is that 
    • the colors used 
    • the design of the page 
    • the letter fonts, sizes and even letter/word placements
    • the details of faces, places,and objects added in the picture. ..
    ...THEY ALL were used by us to construct some level of understanding - they are the basics of visual literacy.

    Aside from the importance of images to help aid in critical thinking and attention, we live in an age where visual icons and illustrations are an integral part of our daily lives - from deciphering icons on our phones and computers, to building furniture bought for our homes, or using/viewing clips from pinterest or YouTube...(you get the message).  Images and communication via images are EVERYWHERE!

    III.  SUMMER SUGGESTIONS to help build your family's visual literacy:
    • Here is a link to view more images from Tribes: The Dog Years - use my image above or more images here and answer the questions above with your family.
    • Have an origami day - construct origami figures by following graphic instructions.
    • Talk about messages that colors, fonts and images relay - play around with them and make non-verbal messages for each other. Try leaving daily messages for family members using icons instead of words.  How well does that work?
    • Make maps - treasure maps for dessert, or for a gift, or map out vacation plans.
    • Have a crafts day, where everyone 'writes' up craft directions for a project to be completed by another family member BUT... the directions are all given through charts, icons and/or illustrations.  How did the crafts projects come out?
    • Keep a visual diary of vacations, of camp, of a fun family activity - using photos and illustrations.  Compare this to written entries.  How does it compare? 
    • Read graphic novels aloud - talk about the information the pictures relay and how the images ADD to the story line.
    • Watch Disney's Carl and Ellie's story in Up  (I've attached it below) or the first half of WALLE  with a critical eye.  Talk about how these movies told their stories visually - with limited or no words.  How were the emotions and thoughts of those characters relayed? 




    Thanks for the visit. Please leave your reactions and/or quiz answers in the comments and please make sure you check back on Thursday, June 14th for the answers.  In the meantime, have a great week.

    FOR YOUR WEEKEND ENTERTAINMENT...HERE ARE THE ANSWERS TO THE QUESTIONS ABOVE:
    Part I
    1. This takes place on earth in what looks like the plains area of the United States.
    2. This takes place in the future.  You can tell this by signs of technology:  the signs at the entrance of the 'village', the sunglasses worn by one of the characters in the bottom right corner, and the one-way sign on the center character's shirt. (The reader also know this as it is stated at the beginning of the book.)
    3. The tribe survives by hunting and gathering - you can see the laden sleds entering the village - this is seen relatively clearly in the inserted box at the top right corner.
    4. This is a social tribe - you see that by its configuration - semicircular, inclusive; we see this by the way the background characters are interacting in the bottom panel.  They appear strong, concerned, not hostile.
    5. That's a very personal question...

    Part 2:
    The rubber ducky is in the bottom right corner, hanging from the (Shaman's) stick.
    The one-way sign is on the center character's shirt.
    1. Personal... I find it the image engaging and inviting - what about you?
    2. I love the horizontal panels with the inserted boxes. I find the boxes really bring in and engage the reader.  What about you?
    3. I think these symbols give A LOT of information.  They tell you these are 'modern'  or even post-modern times and that these tribes have 'collected' and used abandoned resources.
    4-6 Personal opinions
    Thanks for playing - I hope you enjoyed the challenge!

    Tuesday, August 2, 2011

    San Diego Comic-Con 2011


    I just got back from my first San Diego Comic Con and all I can say is WOW!!!

    Wow - to the 140,000 + people there daily... to all the exhibits and panels...to all the freebies and cool promotions...and to the absolutely glorious weather!

    Comic-Con 2011 - What's NewI still wonder...How did I get to do something so cool? About ten months ago I was sitting in  my kitchen with my kids talking about blogging and literacy. Two of my three kids were preparing to go to the New York City Comic Con and I commented that as a literacy advocate and educator, I probably should give comics a second look - that maybe I should consider them a legitimate source of literacy and entertainment.

    My kids' reactions:  "DUH!!!!!!: (Articulate, huh)

    My son gave me Joe Kelly's I Kill Giants (for grades 5+ see previous posts for details) and I was blown away!!!!  I was amazed at the depth of the story, Kelly's creative use of metaphor, and the use of art to involve the reader.  My daughter hooked me into The Unwritten (a young adult book that weaves classic literature into a complicated mystery as the main characters fight to save the free-thinking world) and I attended the New York City Comic Con with them this past October.  In 2012 my book, "Teaching Content Area Graphic Novels" will be published by Maupin House Publishers.

    So now, I have just returned home after sitting on a panel at the San Diego Comic Con 2011 where I had an awesome time talking to teachers and librarians on how to integrate comics and graphic novels into school libraries and curriculum. I am pumped to finish my book and am ready to start promoting my second book (more on that later).

    The Bottom Line in a Nut Shell: Graphic novels are powerful educational tools promoting verbal literacy, visual literacy, social literacy and critical thinking.
    • Their promoting literacy is obvious - they provide engaging entertainment as readers decode visual and verbal text. 
    • Graphic novels promote social awareness as readers have to "read" facial expressions and body language as well as the text to 'get' the story.  This heightens their awareness of social cues.
    • Finally, comics and graphic novels promote critical thinking as the readers have to construct motives, emotions, and events that occur between panels.  Furthermore, many graphic novels, like Kelly's I Kill Giants are rife with metaphor which further stimulates critical (and creative) thinking. 
    So in Comic Con vain, I thought I would share three AWESOME graphic novels I got from the Comic Con:

    Rust: Visitor in the Field (Archaia 2011) by Royden Lepp is set in the prairie lands of a unknown time and place, in a world that has survived a devastating war where robots were eventually built to fight instead of men.  Roman Taylor, the oldest son of the Taylor family is set with the responsibility of running a struggling farm in his father's absence. Jet Jones, being chased by a giant decommissioned war robot lands on the Taylor farm and Roman thinks Jet Jones and the decommissioned robot might be the answers to his struggle.  This is a beautifully illustrated story (in colors reflecting the Dust Bowl era of the 1930's) told through dialogue, flashbacks and letters to Roman's dad. This book can be used in social studies classrooms to discuss issues faced by farmers in the Dust Bowl era; the mechanics of war and fighting machines;  and the art of letter writing.  It is suitable for grades 4+. 20th Century Fox has picked up this novel and hired Aline Brosh McKenna (whose scripts include The Devil Wears Prada, 27 Dresses and  I Don't Know How She Does It) to adapt it for the screen.  Fox-based Simon Kinberg and Archaia's Stephen Christy and PJ Bickett will be the executive producers.



    The Saga of Rex (Image Comics 2011) is illustrated and written by Michel Gagne - a veteran animator (who has worked for Warner Bros. and Disney/Pixar).  This is a beautifully illustrated adventure, science fiction, love story about a gentle-souled fox named Rex who is plucked from his world and transported to the planet of Edernia  where he meets all sorts of creatures, including his soul mate. This book contains some brief narration, but the story itself is told almost exclusively through illustration.  The text provided is well written and has advanced vocabulary.  While the illustrations are magnificent, cute and inviting (the young fox makes you think it may be for young kids), it takes some sophistication to construct the story and there is one scene that might be scary for young children.  I therefore recommend this book for older kids (middle school and older).  Finally, because there is so little text, reading this book presents a wonderful cognitive exercise as the reader constructs the story panel by panel, illustration by illustration.  For more information and a "look" into each chapter of the book, please go to: http://www.gagneint.com/Final%20site/books/Rex_saga/Rex_saga_main.htm.  [Note to teachers: As an educational exercise you may want to begin reading this aloud and have kids 'write' their own dialogue.]


     Zita the Spacegirl (First Second 2011) by Ben Hatke is a beautifully illustrated book about Zita who must rescue her friend Joseph who was reluctantly sucked into another world after warning Zita of the dangers of touching a 'meteor' that fell to earth.  Zita faces monsters, robots and magicians in her quest to save and return Joseph to their world.  This is appropriate for grades 3 +.  It is also a wonderful book to read aloud together.  There is so much to talk about! For a cool trailer you and your kids will enjoy go to: http://zitaspacegirl.com/  or view this trailer on youtube:






    It blows my mind how far comic books have come and it boggles the mind to think of where books - graphic or prose will be in another ten years....but that's a different blog post!

    I hope you enjoyed these clips and would love to hear from you.  In the meantime..

    Here are some other posts to visit to read more about graphic novels:
    http://departingthetext.blogspot.com/2011/06/visualverbal-literacy-part-2-reluctant.html
    http://departingthetext.blogspot.com/2011/06/visual-vs-visual-literacy-no-contest.html http://departingthetext.blogspot.com/2011/05/science-fiction-skills-chills-and.html http://departingthetext.blogspot.com/2011/03/learning-with-laughter.html http://departingthetext.blogspot.com/2011/03/kicking-back-bitwhats-all-this-about.html http://departingthetext.blogspot.com/2011/01/great-reads-for-avid-4th-and-5th-grade.html http://departingthetext.blogspot.com/2010/10/graphic-novels-at-home-and-in-school.html 

    I would love to know what YOUR FAVORITE comics and graphic novels are!!!  Please leave them in the comments.

    Saturday, March 26, 2011

    Kicking back a bit...What's all this about Inference?

    In my last post I summarized my C2E2 presentation.  What I would like to do this week is kick back, discuss some of the comments and take them a bit further, talking about the nearly unlimited opportunities you can make to read with your kids, talk with them and help them learn to think critically and evaluate the world around them.

    What's all this about inference?
    Inference is the act of drawing a conclusion by deductive reasoning.  Inferences are assumptions or images we connect or construe when reading, when talking with others, even watching television or movies.  Reading and writing poetry is an example of making inferences.  In poetry the reader provides images, similes, metaphors that the reader must interpret in order to fully comprehend the author's intent. Some people describe making inferences as 'reading between the lines' which is SO appropriate when talking about reading graphic novels.

    We make inferences all the time - at work, at home, talking to colleagues and friends, in school, at play, when reading, when thinking about the world around us.  The thing about inference, though is that it is actually hard to teach and hard to learn.  Graphic novels are so helpful because they provide so many cues - text, art, and even page design all provide the reader with important information.

    Types of inferences we make when reading graphic novels:
    When we read regular novels, we typically make inferences about what the characters, places, events look like.  We are almost always told what the protagonist is thinking and feeling, and motives are often included by the narrator or third-person voice.  In graphic novels that is not the case.  When reading graphic novels we typically must infer:
    • Character motives and intent;
    • Emotions;
    • Time sequences;
    • What is happening 'beween' scenes (and in the gutters) that is not 'given' or provided by author/artist.
    Kicking back with an example of the awesome power of graphic novels and making inferences:
    This image s taken from I Kill Giants by Joe Kelly (Image comics).

    Story Background:  Barbara is a fifth grader who tells anyone who will listen that she kills giants.  The reader is uncertain at this point if she really kills giants, if she lives in a world of her own, out of touch with others, or if this is one giant metaphor for her having to face huge scary issues in her life.

    On this page, Barbara is arguing with her sister.  Barbara hit the school counselor and her sister was called to pick her up.  The sister is really upset.

    Inferences we must make:
    • Why does Barabaras's sister have to 'do this on her own'?
    • Where is their dad?
    • Where is their mom?
    • Why are there words inked out?
    • What might Barabara's sister be saying?
    • Why can't Barabara hear them?
    • What is with the eye thing in the middle panel on the bottom?
    • Why is there a shadow over Barbara's face in the last panel?
    This is just one page from one graphic novel.  Each graphic novel is different in part, because the stories, the art, and the page design are different for each book.  That is part of the thrill or reading these new books and formats.  As always, the quality and appropriateness of these books vary.  While I recommend reading them at home and in school, I strongly recommend that adults look through the books before giving them to kids to check for appropriateness of story and vocuabulary.  That said, graphic novels are well worth the effort.

    How else can you help your kids learn to make inferences?
    • Talk about books you and your kids read (graphic novels, poetry, prose).  Ask them what the author intended when she/she wrote something vague or something different. 
    • When reading graphic novels:
      • Talk about how the art and the visual details add to the story.
      • Talk about how the choice of color palate helps explain depict emotion.
      • Discuss how the choice of text font and shape add to the story detail.
    • Talk about the titles of books and chapters.  After reading them, would you have chosen those titles?  Why?  Can you think of different titles?
    • Talk about metaphors and similes.  They are such graphic means of expression.  When you come across them, talk about them.
    • When going for walks talk and think about the things you see around you.  Why are they that way?  Why do you  think squirrels have busy tails?  What color do you think is the most popular one for the outside of a house?  Why?  
    • Design scenes and worlds for dolls/lego designs, trains, dinosaurs as you play together.  Talk about the choices your child makes when designing the scenes.
    • What is so great about jello - the taste, the texture, the fact that it jiggles?
    These questions go on and on.  The point is to notice things around you, to notice things others say or write and to think and further analyze and understand them.  The more you model and practice critical thinking and inference, the easier it will be for your child to tackle the world around them.

    What are some of the ways you practice making inferences together?  I'd love to hear some of your ideas or questions!